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// Only return true if hitting a layer called "MyLayer"
Physics.Raycast(raycast, out hit, range, 1 << LayerMask.NameToLayer("MyLayer"))
// OR
public LayerMask layersToHit; //select in inspector
Physics.Raycast(raycast, out hit, range, layersToHit);
// OR
public LayerMask layersToBypass; //select in inspector
Physics.Raycast(raycast, out hit, range, ~layersToBypass);