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// Sets the background gray value based on the distance
// of the mouse from the center of the screen
void draw() {
noStroke();
float d = dist(width/2, height/2, mouseX, mouseY);
float maxDist = dist(0, 0, width/2, height/2);
float gray = map(d, 0, maxDist, 0, 255);
fill(gray);
rect(0, 0, width, height);
}