using System.ComponentModel;using UnityEditor;using UnityEngine;[DisplayName("Multi Components")]public class MultiComponents : MonoBehaviour{}[CustomEditor(typeof(MultiComponents))]public class MultiComponentsEditor : Editor{public override void OnInspectorGUI(){serializedObject.Update();EditorGUI.BeginDisabledGroup(true);EditorGUILayout.ObjectField("Script", MonoScript.FromMonoBehaviour((MultiComponents)target), typeof(MultiComponents), false);EditorGUI.EndDisabledGroup();DrawDefaultInspector();serializedObject.ApplyModifiedProperties();}}