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const img = new Image();
img.src = "orangutan.jpg";
const canvas = document.getElementById("myCanvas");
const context = canvas.getContext("2d");
context.drawImage(img, 0, 0);
console.log(context.getImageData(0, 0, canvas.width, canvas.height));
console.log(canvas.width);
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// to create an image, use the Image class
const image = new Image();
// you can give an image a source (url/dataurl)
image.src = "https://upload.wikimedia.org/wikipedia/commons/a/a0/W3Schools_logo.svg";
// to create an image element, use document.createElement(element)
const img = document.createElement("img");
img.src = "https://upload.wikimedia.org/wikipedia/commons/a/a0/W3Schools_logo.svg";
// both are the same
console.log(img instanceof Image); // -> true