;; Define the initial game state, where each square is represented by a number
(define initial-board '(0 1 2 3 4 5 6 7 8))
;; Define a function to display the game board
(define (display-board board)
(display "\n")
(display (string-append " " (number->string (car board)) " | " (number->string (cadr board)) " | " (number->string (caddr board)) "\n"))
(display "---+---+---\n")
(display (string-append " " (number->string (cadddr board)) " | " (number->string (caddddr board)) " | " (number->string (car (cdr (cdr (cdr (cdr board)))))) "\n"))
(display "\n"))
;; Define a function to check if a player has won
(define (check-win player board)
(or
(and (= (car board) player) (= (cadr board) player) (= (caddr board) player))
(and (= (cadddr board) player) (= (caddddr board) player) (= (car (cdr (cdr (cdr (cdr board)))))))
(and (= (car board) player) (= (cadddr board) player) (= (car (cdr (cdr (cdr (cdr board)))))))
(and (= (caddr board) player) (= (caddddr board) player) (= (car (cdr (cdr (cdr (cdr board)))))))
(and (= (car board) player) (= (caddddr board) player) (= (car (cdr (cdr (cdr board))))))))
;; Define a function to check if the game is a tie
(define (check-tie board)
(not (member 0 board)))
;; Define a function to get the player's move
(define (get-move player board)
(display (string-append "\nPlayer " (number->string player) ", enter your move (0-8): "))
(let ((move (read)))
(cond
((not (integer? move)) (display "Invalid input, please enter a number from 0 to 8.") (get-move player board))
((< move 0) (display "Invalid move, please enter a number from 0 to 8.") (get-move player board))
((> move 8) (display "Invalid move, please enter a number from 0 to 8.") (get-move player board))
((not (zero? (list-ref board move))) (display "Invalid move, that square is already taken.") (get-move player board))
(else (list-set board move player)))))
;; Define the main game loop
(define (game-loop player board)
(display-board board)
(cond
((check-win player board) (display (string-append "\nPlayer " (number->string player) " wins!\n")))
((check-tie board) (display "\nIt's a tie!\n"))
(else (game-loop (if (= player 1) 2 1) (get-move player board)))))
;; Start the game
(display "Welcome to Tic Tac Toe!\n\n")
(game-loop 1 initial-board)