# A simple Python3 program to find
# maximum score that
# maximizing player can get
import math
def minimax (curDepth, nodeIndex,
maxTurn, scores,
targetDepth):
# base case : targetDepth reached
if (curDepth == targetDepth):
return scores[nodeIndex]
if (maxTurn):
return max(minimax(curDepth + 1, nodeIndex * 2,
False, scores, targetDepth),
minimax(curDepth + 1, nodeIndex * 2 + 1,
False, scores, targetDepth))
else:
return min(minimax(curDepth + 1, nodeIndex * 2,
True, scores, targetDepth),
minimax(curDepth + 1, nodeIndex * 2 + 1,
True, scores, targetDepth))
# Driver code
scores = [3, 5, 2, 9, 12, 5, 23, 23]
treeDepth = math.log(len(scores), 2)
print("The optimal value is : ", end = "")
print(minimax(0, 0, True, scores, treeDepth))
# This code is contributed
# by rootshadow