xxxxxxxxxx
package;
import flixel.FlxState;
class MyProject extends FlxState //rename 'MyProject' to your statement/file name with a upper case first letter
{
override public function create() //creates sprites and texts
{
super.create() //creates
}
override public function update(elapsed:Float) //every frame updates (even cursor)
{
super.create(elapsed) //updates
}
}