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function partInPosition(position: Vector3, part: BasePart): true
local relativePosition = Part.CFrame:PointToObjectSpace(Position)
if math.abs(RelPosition.X) <= Part.Size.X/2 and math.abs(RelPosition.Y) <= Part.Size.Y/2 and math.abs(RelPosition.Z) <= Part.Size.Z/2 then
return true
end
return false
end