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if(Input.GetMouseButtonDown(0))
{
GameObject projectileA = Instantiate(prefabProjectileA) as GameObject;
projectileA.transform.position = transform.position + Camera.main.transform.forward * 2;
}
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if(Input.GetMouseButtonDown(0))
{
GameObject projectileA = Instantiate(prefabProjectileA) as GameObject;
projectileA.transform.position = transform.position + Camera.main.transform.forward * 2;
}