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import 'package:flutter/material.dart';
import 'package:flutter_html/flutter_html.dart';
void main() => runApp(MyApp());
class MyApp extends StatelessWidget {
// This widget is the root of your application.
@override
Widget build(BuildContext context) {
return MaterialApp(
debugShowCheckedModeBanner: false,
title: 'Flutter Demo',
theme: ThemeData(
// This is the theme of your application.
//
// Try running your application with "flutter run". You'll see the
// application has a blue toolbar. Then, without quitting the app, try
// changing the primarySwatch below to Colors.green and then invoke
// "hot reload" (press "r" in the console where you ran "flutter run",
// or simply save your changes to "hot reload" in a Flutter IDE).
// Notice that the counter didn't reset back to zero; the application
// is not restarted.
primarySwatch: Colors.blue,
),
home: MyHomePage(title: 'Flutter Demo Home Page'),
);
}
}
class MyHomePage extends StatefulWidget {
MyHomePage({Key key, this.title}) : super(key: key);
// This widget is the home page of your application. It is stateful, meaning
// that it has a State object (defined below) that contains fields that affect
// how it looks.
// This class is the configuration for the state. It holds the values (in this
// case the title) provided by the parent (in this case the App widget) and
// used by the build method of the State. Fields in a Widget subclass are
// always marked "final".
final String title;
@override
_MyHomePageState createState() => _MyHomePageState();
}
class _MyHomePageState extends State<MyHomePage> {
int _counter = 0;
var html = "Follow<a class='sup'>pl</a> what was sent down to you from your Lord, and do not follow other guardians apart from Him. Little do <p class='h'>you remind yourselves</p><a class='f'><sup f=2437>1</a>.";
void _incrementCounter() {
setState(() {
// This call to setState tells the Flutter framework that something has
// changed in this State, which causes it to rerun the build method below
// so that the display can reflect the updated values. If we changed
// _counter without calling setState(), then the build method would not be
// called again, and so nothing would appear to happen.
_counter++;
});
}
@override
Widget build(BuildContext context) {
// This method is rerun every time setState is called, for instance as done
// by the _incrementCounter method above.
//
// The Flutter framework has been optimized to make rerunning build methods
// fast, so that you can just rebuild anything that needs updating rather
// than having to individually change instances of widgets.
return Scaffold(
appBar: AppBar(
// Here we take the value from the MyHomePage object that was created by
// the App.build method, and use it to set our appbar title.
title: Text(widget.title),
),
body: Center(
// Center is a layout widget. It takes a single child and positions it
// in the middle of the parent.
child: Column(
// Column is also layout widget. It takes a list of children and
// arranges them vertically. By default, it sizes itself to fit its
// children horizontally, and tries to be as tall as its parent.
//
// Invoke "debug painting" (press "p" in the console, choose the
// "Toggle Debug Paint" action from the Flutter Inspector in Android
// Studio, or the "Toggle Debug Paint" command in Visual Studio Code)
// to see the wireframe for each widget.
//
// Column has various properties to control how it sizes itself and
// how it positions its children. Here we use mainAxisAlignment to
// center the children vertically; the main axis here is the vertical
// axis because Columns are vertical (the cross axis would be
// horizontal).
mainAxisAlignment: MainAxisAlignment.center,
children: <Widget>[
Html(
data: html,
),
Text(
'You have pushed the button this many times:',
),
Text(
'$_counter',
style: Theme.of(context).textTheme.display1,
),
],
),
),
floatingActionButton: FloatingActionButton(
onPressed: _incrementCounter,
tooltip: 'Increment',
child: Icon(Icons.add),
), // This trailing comma makes auto-formatting nicer for build methods.
);
}
}
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public static string FormatLineBreaks(string html)
{
//first - remove all the existing '\n' from HTML
//they mean nothing in HTML, but break our logic
html = html.Replace("\r", "").Replace("\n", " ");
//now create an Html Agile Doc object
HtmlDocument doc = new HtmlDocument();
doc.LoadHtml(html);
//remove comments, head, style and script tags
foreach (HtmlNode node in doc.DocumentNode.SafeSelectNodes("//comment() | //script | //style | //head"))
{
node.ParentNode.RemoveChild(node);
}
//now remove all "meaningless" inline elements like "span"
foreach (HtmlNode node in doc.DocumentNode.SafeSelectNodes("//span | //label")) //add "b", "i" if required
{
node.ParentNode.ReplaceChild(HtmlNode.CreateNode(node.InnerHtml), node);
}
//block-elements - convert to line-breaks
foreach (HtmlNode node in doc.DocumentNode.SafeSelectNodes("//p | //div")) //you could add more tags here
{
//we add a "\n" ONLY if the node contains some plain text as "direct" child
//meaning - text is not nested inside children, but only one-level deep
//use XPath to find direct "text" in element
var txtNode = node.SelectSingleNode("text()");
//no "direct" text - NOT ADDDING the \n !!!!
if (txtNode == null || txtNode.InnerHtml.Trim() == "") continue;
//"surround" the node with line breaks
node.ParentNode.InsertBefore(doc.CreateTextNode("\r\n"), node);
node.ParentNode.InsertAfter(doc.CreateTextNode("\r\n"), node);
}
//todo: might need to replace multiple "\n\n" into one here, I'm still testing...
//now BR tags - simply replace with "\n" and forget
foreach (HtmlNode node in doc.DocumentNode.SafeSelectNodes("//br"))
node.ParentNode.ReplaceChild(doc.CreateTextNode("\r\n"), node);
//finally - return the text which will have our inserted line-breaks in it
return doc.DocumentNode.InnerText.Trim();
//todo - you should probably add "&code;" processing, to decode all the and such
}
//here's the extension method I use
private static HtmlNodeCollection SafeSelectNodes(this HtmlNode node, string selector)
{
return (node.SelectNodes(selector) ?? new HtmlNodeCollection(node));
}